Keeping our alliances, Yith artifacts, Warehouse fire, Rescuing Mei-Ling, finding the Necronomicon, Finding Jack Brady, Kisses, Killing a shitbag sorcerer, Mansion fire, Feeding Nodens, Colby in a cat, and so much sanity loss. A hell of a session!
Mechanics around racing for RPGs. Text that teaches vs. text as reference. Lull between character creation and play. Do mechanics determine theme? Mechanics to foster player to player (instead of player to GM) interaction. Good stuff!
After a recently earthquake the people of Zerenbor were plagued by a necrotic mist and saw more and more ghouls at night. Our boon companions set out to the Tomb of Twins to find the source of this mist and stop it!
Fallen sky tombs. body swapping, middle management, sword brothers, a necromancy quest, spirit warriors causing envy, demon and wizard rivalry, and a pet hog named Bently. A fantastic fantasy romp.
A figure is thrown out the top-floor window with a muffled bang. They fall backwards in a sparkling shower of glass, briefcase in one hand. Which of you is falling through the air to the alley below?
The long awaited score was upon us. The Dirt Barons were going after Bowman and they were starting the score in a desperate situation. Car chases, hollow assassins, shoot outs, decoys, and time anomalies. This score has it all!