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Apocalypse World re-skinned for the Battlestar Gallactica setting. Development includes: 13 character playbooks, two scenarios, crisis clocks, a fleet and battlestar playbook and a cylon playbook.
The muddy streets of Deadwood are every bit as inhospitable as the abandoned wreckage called Apocalypse World. Dead World is my Apoc World re-skin for the Deadwood setting. The characters […]
Pedagogy of Play
Willem over at The College of Mythic Cartography and my own podcast on icebreakers led to a discussion about teach people through games, specifically teaching people games through games. Breaking […]
Improv for Gamers
As a gamer I’ve heard many times that improv is closely tied to role-playing, and from everything I can tell, improv theater teaches all the skills I think role-players need: collaboration, embracing failure, and generally feeling comfortable looking stupid. Yet, there is a divide to cross to get the gamer onto the stage.
Narrative Control is a podcast about our gaming experiences, the conversation continues here!
I’m super excited about Big Bad Con! This year I’m working to do these things: Improve open gaming by having flags to indicate “player wanted” which can be put on […]
Panels I’ll be on at GenCon Project Management for Game Publishers and Freelancers – Thursday 9 AM Industry Project Managers Jessica Price (Paizo), Sean Nittner (Evil Hat), and Phil Vecchione […]
Square One is the monthly roleplaying game event at EndGame! They’ve recruited a full slate of great GMs who will run one-shot sessions of their favorite games for both veteran roleplayers and […]