Under raging stormclouds, a lone figure stands stands silhouetted against the ancient walls of castle Ravenloft. Will your wit be enough to defeat Stradh? Because Strahd Must Die Tonight!
Libraries across the globe are under attack. Books are disappearing in puffs of purple-green mist. You are a book, violently brought to life, and bound to defend the written word. Learn to draw power from within yourself and unravel the mystery of these coordinated assaults.
Your oathbound adventurers defeated Nor’Razki Blackpool, leader of the Cult of Storms Lighting struck and thunder rumbled as he died, and the God of Sharks and Storms levied a curse against the hero who vanquished his mortal servant.
Nementia. The post-distraction effort to recall the reason you’re feeling particularly anxious or angry or excited, trying to retrace your sequence of thoughts like a kid gathering the string of a downed kite.
Rumors have been told of an ancient burial mound that none dare venture to; where gold, jewelry, and ancient artifacts await for those foolish enough to enter.
Deliver a mysterious package to Hush, a village deep in the Sablewood Forest, to someone called the Whitefire Arcanist. Introductory scenario for Darrington Press’ new Daggerheart RPG. All characters provided. No experience necessary.
Interns in the Dark is a modern-day, satirical, forged-in-the-dark game that takes place in the beautiful, yet terrible area of the Bay. Each session is rolled randomly and is unique.
One morning, the citizens of Night Vale wake up to discover that Somerset Street has simply disappeared. The players must investigate: Is it still there but just somewhere else?