Tamarin summed up pretty well to Bowdyn "There's two boats about to catch us and the captain just fought an evil wizard who wants you for...things." This session we found out Aphrita is still alive!
Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter the Barrowmaze?
From Shanghai to Hong Kong to Port Headland, to Cuncudgerie, and into the outback. How will our investigators far with contaminated rations and a broken leg? Find out next time! How does Catherine cope with her feelings for Colby? Find out here!
In Neuro Shell players collectively role-play the divided mind of an amnesiac as they figure out who they are, how they lost their memory and some greater established conflict while being mechanically set up for failure and miscalculation.
We feel the sway of the train. Lights flash across the windows. This is the express. It's a 20 minute ride with no stops till we get out of the city and get home. We'll pass Warren Station, then Grant Station, then get to the end.
A day that started with calling the families of Bureau agents who died inside the monolith, and then a string of meetings that left Judith wondering if she was really the person for this job.
Finally on the Doomed Bloodbark, the ship is divided between captain and first mate, Bowdyn has a deathwish, and Haka found a spy...and that's just how things got started!