150 years ago, Barrow Keep's sorcerer and her apprentices died in their beds in the Eastern Tower. The tower had been sealed since then, until the capital sent official scholars with a warrant to open its doors and haul out the old sorcerer's secrets. When the tower's doors opened, something escaped. Now some want to banish it, some want to bind it, and others want to flee in fear.
Mystic Aether is a world where science and magic are intertwined, knowledge is power, and money is the new sword. You play as ordinary people working in the shadows to accomplish extraordinary things.
Your Iruvian contact Ruby invited you to meet with the promise of arming your revolution. When you arrived however, members of Ibarra's Faithful, a crew of reckless firebrands, were there as well.
You are part of an engineering firm that have been hired to determine the cause of a coal mine disaster. Sort through clues, investigate, and analyze possibilities to find the answer in is a game where RPG tools and learning simulation meet.
A "high test" that focused on the campaign structure of the game. Rather than playing a single score, we emulated multiple scores to track the crew's impact and the empire's escalation. Good stuff!
Superspies vs the Supernatural! Vampires are planning something new, and the Agency wants to know what it is. Though they may be powerful enemies, can Perseus agents and their Handler exploit their weaknesses and their tendency to overlook modern technology to keep the Agency one step ahead?
Your Iruvian contact Ruby invited you to meet with the promise of arming your revolution. When you arrived however, members of Ibarra's Faithful, a crew of reckless firebrands, were there as well.